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The true challenge is collecting atomiks spread across the levels. Your character can also take two hits before being sent back. Even though levels are short, they are filled with generous checkpoints. It was such a thrill to experience.ĪTOMIK: RunGunJumpGun is, however, not completely cruel. The tempo never slows down, so staying focused is such a big factor here. One or two missteps, and your hero might be squeezed by the wall. The equipped gun can shoot forward or downward, which is necessary to keep your character moving in between the top and bottom. Personally, I would've liked the default setting to have been ZL and ZR, but this can be easily changed in the options menu.Įven when customizing the buttons to your liking, the reaction time is short. The L- and R-buttons fly and shoot, which takes some getting used to. ATOMIK: RunGunJumpGun is an unrelenting runner that requires many moves in quick succession. A remarkably weird visual style, constant action, and easy-to-learn controls is all that I needed to know to jump in.ĭon't expect an easy walk in the park with this one. From the outset, it seemed that ATOMIK: RunGunJumpGun was tailored to my interests. Experiences like Super Mario Run, Bike Rider DX, Super One More Jump, and the BIT.TRIP RUNNER games give me a simple sense of joy. Wheter level-based or endless, nothing gives me that one-more-go vibe more than that genre. Hang with me for long and you might find oiut that I have an obsession for runner games.