There is a tall barbed wire fence overlooking the sea. The look sets this map apart from the other three in the series. The aesthetic is brick and cement at dusk.
Demos and soldiers can bomb the area from above and pyros can clear the hallway. The courtyard is narrow, with the major sniper points up at the top giving heavies and slower classes a good chance of survival to make it across unsaved. As a soldier its easy to market garden and rocket jump your way to the top. Outside of the courtyard are two taller buildings.
You can see some pyro shark battles next to the rusty tug boat that has a health kit in the center. There’s a lot of diversity with water, tunnels, buildings and the courtyard. This map seems to be a new take on a recent map titled Powerhouse. Watergate the perfect name for an invasion that the government undoubtedly knows, but its an actual water gate, like the panama canal that has a ship gated in the center. Its an interesting idea that’s tough to pull off, because as you’re pulled up you’re open to attack and sometimes the UFO can move out of range and you will plummet to your demise. The idea here is you need to collect beers that drop from dead players and deposit them in the UFO that will fly over from time to time. Its a beautiful, glowing diversion that gives you a reason to invade the invaders. In the center is a small health pack in between four small pillars that have gurneys on the outside. A giant cylindrical room with dark walls. Its interesting to use and it adds a lot to each map to make them different from the rest.Īs for the interior of the UFO that flies in from time to time, its the same from map to map. When you pop out of the mysterious craft, you have brief invulnerability consistent with an uber and you get a buff to enhance your skills while you tear through the enemy. These walls glow with the color of the team’s half of the map. If you allow yourself to enter the UFO, you’re transported inside where you get to either duke it with others or use one of the game’s many luminescent walls to transport to different places on the map. This adds to the gameplay, because its a good way to get to high ground at the risk of being shot by anyone who spots you in the green beam. Two of these new maps have a giant UFO that flies in at a snail’s pace and starts a tractor beam to pull up anything from underneath it.
Most of them take place at night or dusk with the exception of Brye which adds a certain visual difference as well. They all have green glowing lights, darker wood panels and feel like the perfect amount of spooky silliness Team Fortress 2’s Halloween updates are known for.
Team fortress 2 invasion update update#
After spending a few hours in the spooky new Invasion maps, they’re a worthy update to bring people back into the game. Team Fortress 2 had a big update last night with the Halloween update for 2015, a community made update called Invasion featuring four new maps, four reskinned weapons and sixteen cosmetic items in two crates.